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- For a more comprehensive changelog for the latest experimental CVS code, see:
- http://scummvm.sourceforge.net/daily/ChangeLog
-
- 0.6.0 (2004-03-14)
- New Games:
- - Added Broken Sword 1 engine.
- - Added Broken Sword 2 engine.
- - Added Flight of the Amazon Queen engine
- - Added support for V1 SCUMM games 'Maniac Mansion' and 'Zak McKracken'
- - SCUMM game Full Throttle is now supported
-
- General:
- - Subtitles now default to disabled. '-n' option now enabled subtitles.
- - Added HQ2x and HQ3x scalers
- - Rewrote sound code for more flexibility and performance
- - Improved native MT32 support
- - Adlib GM emulation table revamped, providing more accurate software MIDI
- - Default Makefile now uses configure script
- - Greatly improved the launcher and options dialogs (work-in-progress)
- - Many other "under the hood" improvements, like a new config managment
- and plugin capabilities
-
- Simon:
- - Added data files decoder for Amiga disk versions
- - Added support for inventory graphics in Amiga versions
- - Fixed various brief freezes
- - Fixed minor glitches in load/save dialog in non-English versions
- - Fixed missing inventory arrows in some versions of Simon the Sorcerer 1
-
- SCUMM:
- - Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot.
- - Added INSANE support for Full Throttle 'action sequences'
- - Added option to choose between Adlib, PCjr and PC Speaker in earlier games.
- - Added Adlib support for indy3ega and loom (ega)
- - Added MIDI support for loom (ega), monkeyega and monkeyvga.
- - Added sound effects support for indy3/monkeyega/monkeyvga/pass
- - Added FM Towns targets for Loom and Indy3
- - Rewrote in-game menu (F5) to be easier to use
- - Improved FM Towns SFX support (YM2612 emulation, looping)
- - Classic V1 versions of Maniac Mansion and Zak McKracken are now supported and completable
- - Rewrote Digital iMUSE music system
- - Several Analog iMUSE music system bugs fixed
- - Improved music/sound for various Amiga versions
- - Improved compression of Fate of Atlantis and Simon the Sorcerer 2 sound files
- - Keyboard fighting in Fate of Atlantis now works
- - Keyboard support for cannon battle in Curse of Monkey Island
- - Keyboard support for derby scene in Full Throttle
-
- 0.5.1 (2003-08-06)
- - Rewrote Beneath a Steel Sky savegame code (see note in READMEs 'Known Bugs')
- - Fixed dialog skipping, music volume and several crashes/freezes in Steel Sky
- - Fixed dialog skipping in V7 games
- - Fixed glitch when quitting ScummVM in fullscreen mode on Mac OS X
- - Fixed various COMI bugs related to actor placement/scaling
- - Added complete Hebrew support for Simon the Sorcerer 1 and 2
- - Several MorphOS and DreamCast port fixes
- - DreamCast now runs Simon the Sorcerer 1 & 2
- - Fixed a fullscreen problem on Mac OS X were you couldn't use the mouse in
- the top part of the screen by linking to a bugfixed version of SDL
-
- 0.5.0 (2003-08-02)
- - Enhanced versions of Maniac Mansion and Zak McKracken are now supported and completable
- - Beneath A Steel Sky is now supported and completable
- - Added support for Amiga version of Monkey Island 1
- - Initial unplayable support for V1 version of Maniac Mansion/Zak McKracken
- - Curse of Monkey Island (COMI) support for playing from CD improved on Mac OS X
- - Loading COMI savegames for disk 2 doesn't anymore require disk 1 first
- - Rewritten iMUSE engine, and many Music fixes (exp. Monkey Island 2)
- - Support for music in Humongous games and simon2dos/simon2talkie (XMIDI format)
- - Support for music in simon1demo (Proprietary format)
- - Complete music support for Simon the Sorcerer 2
- - Improved music and sound support in Zak256
- - Added Aspect Ratio option
- - Many other bug fixes, improvements and optimizations
-
- 0.4.1 (2003-05-25)
- - Added AdvMame3x filter
- - Fixed crash in Curse of Monkey Island (and possibly other games as well)
- - Fixed airport doors in Zak256
- - Fixed crash in SDL backend
- - Fixed various iMUSE bugs
-
- 0.4.0 (2003-05-11)
- - Curse of Monkey Island (comi) support (experimental)
- - Added support for the EGA versions of Loom, Monkey Island and Indy3
- - Improved music support in Indy3 and the floppy versions of Monkey Island
- - Many Simon the Sorcerer 1 & 2 improvements and fixes
- - Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything.
- - Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak)
- - Preliminary support for early Humongous Entertainment titles (very experimental)
- - New debug console and several GUI/Launcher enhancements
- - New Save/Load code (easier to expand while retaining compatibility)
- - DreamCast port now works with new games added for 0.3.0b
- - New official PalmOS port
- - Various minor and not so minor SCUMM game fixes
- - Large memory leak fixed for The Dig/ComI
- - SMUSH code optimised, frame dropping added for slower machines
- - Code cleanups
-
- 0.3.0b (2002-12-08)
- - massive cleanup work for iMUSE. Sam and Max music now plays correctly
- - many bugfixes for Zak256, + sound and music support
- - music support for Simon the Sorcerer on any platform with real MIDI
- - experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade
- - completed support for Monkey1 VGA Floppy, The Dig
- - added akos16 implementation for The Dig and Full Throttle costumes
- - added digital iMUSE implementation for The Dig and Full Throttle music.
- - Loom CD speech+music syncronisation improved greatly
- - added midi-emulation via adlib, for platforms without sequencer support
- - code separation of various engine parts into several libraries
- - several fixes to prevent Simon the Sorcerer crashing and hanging
- - hundreds of bugfixes for many other games
- - new SMUSH video engine, for Full Throttle and The Dig
- - new in-game GUI
- - launcher dialog
-
- 0.2.0 (2002-04-14)
- - core engine rewrite
- - enhanced ingame GUI, including options/volume settings.
- - auto-save feature
- - added more command-line options, and configuration file
- - new ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc)
- - graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x)
- - support for MAD MP3 compressed audio
- - support for first non-SCUMM games (Simon the Sorcerer)
- - support for V4 games (Loom CD)
- - enhanced V6 game support (Sam and Max is now completable)
- - experimental support for V7 games (Full Throttle/The Dig)
- - experimental support for V3 games (Zak256/Indy3)
-
- 0.1.0 (2002-01-13)
- - loads of changes
-
- 0.0.2 (2001-10-12):
- - bug fixes
- - save & load support
-
- 0.0.1 (2001-10-08):
- - initial version
-